I do not know what happened. The Sportstar Simulator has been online for almost 2 years now, but it never exceeded the 500 hits a month. I checked my stats today and .. and last week ... on Tuesday ... over 3,000 people went to play my little simulator. My web hosting provider must be wondering where have gone all these 2 Gigs of data. I am glad that somebody found it fun enough to post a link somewhere on a major blog or news site.
Because my hosting is not really "state of the art", I do not have any referrer data so can not guess where all these visitors came from (a shame).
Also, because I am not really a clever business guy, I did not put any Google ads on the hotlinked page: so I missed a good deal of clicks and money (a shame again).
Anyway, the Sportstar simulator has never been designed to make me rich. That was just fun to do and I am glad some people around seem to find it fun too.
That makes me wonder if I should not take it more seriously and make it better. The technology behind (shockwave) is pretty old now and performances do not permit a lot. I have been waiting for MacromediAdobe to bring it a step further but they appear to get stuck with the old school 3D engine they built, back in the last millennium.
A shame, I tell you. And if you look close enough to this little peace of online software. If you realize that I built it up from nothing with no money in just a few month - they you can wonder why the Microsoft Flight Simulator 70 people highly skilled and greatly financed team can not do any better with collision detection or crash effects.
A shame!
Saturday, June 09, 2007
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